IG-88, Bounty Hunter
Much like Kevin J. "Baby-Eater" Anderson's ill-conceived short story about the character, IG-88, Bounty Hunter is over-thought, convoluted, and of little use to anyone. First of all, Iggy suffers from the same problems as all Unique droids, which is that they are extremely difficult to synergize with a squad. They aren't subject to any current Commander Effects, all the Separatists' special effects are restricted to non-Uniques, and there are consequently almost no ways to push them past their initial boundaries.
IG-88's initial boundaries are things like 80 hit points and a mere 19 Defense, with a shockingly low Attack value of +9 (which, admittedly, is mostly mitigated by his Bounty Hunter +6, but God help him if he tries to shoot a Thrawn-enhanced Stormtrooper).
On the plus side, he has Opportunist, one of the better abilities in the game. Unfortunately, if he's going to get to use it with his mighty Double Attack, he has to hold still until your opponent has moved a couple of pieces, at which point he might already be dead.
Flamethrower 20 is a nice addition, and he can use it on the move, which helps. Sonic Stunner is a strange choice, since the idea of using your short-lived 44-point cannon to maybe activate an opposing piece or two seems foolish in just about any circumstance. It would be terrific if there was some way to use Sonic Stunner and then capitalize on the enemy piece's weakness with Opportunist, but there just isn't any way to do it (droids can't be Dominated, and Pawn of the Dark Side doesn't work on Uniques) (Did I mention that I don't like Unique droids?).
Probably the best you can hope for if you want to get some use out of this version of IG-88 is teaming him with San Hill. San's "ability" to force/allow you to activate only one character per phase means that you will probably get to move IG-88 last, and therefore trigger Opportunist. Conveniently for IG, San is in the same faction as the best Repair piece in the game, Wat Tambor, so there's the core of a squad idea. Unfortunately, while these are probably the best options for IG-88, San and Wat have better options available to them, so I don't think IG will be competitively viable in the foreseeable future.
Overall rating in 100: 2 (Boba Fett, Bounty Hunter can only miss him on a '1,' and only needs to attack him twice) (he might help you against Bane, though)
Overall rating in 200: 2 (he's just not very good)
IG-88's initial boundaries are things like 80 hit points and a mere 19 Defense, with a shockingly low Attack value of +9 (which, admittedly, is mostly mitigated by his Bounty Hunter +6, but God help him if he tries to shoot a Thrawn-enhanced Stormtrooper).
On the plus side, he has Opportunist, one of the better abilities in the game. Unfortunately, if he's going to get to use it with his mighty Double Attack, he has to hold still until your opponent has moved a couple of pieces, at which point he might already be dead.
Flamethrower 20 is a nice addition, and he can use it on the move, which helps. Sonic Stunner is a strange choice, since the idea of using your short-lived 44-point cannon to maybe activate an opposing piece or two seems foolish in just about any circumstance. It would be terrific if there was some way to use Sonic Stunner and then capitalize on the enemy piece's weakness with Opportunist, but there just isn't any way to do it (droids can't be Dominated, and Pawn of the Dark Side doesn't work on Uniques) (Did I mention that I don't like Unique droids?).
Probably the best you can hope for if you want to get some use out of this version of IG-88 is teaming him with San Hill. San's "ability" to force/allow you to activate only one character per phase means that you will probably get to move IG-88 last, and therefore trigger Opportunist. Conveniently for IG, San is in the same faction as the best Repair piece in the game, Wat Tambor, so there's the core of a squad idea. Unfortunately, while these are probably the best options for IG-88, San and Wat have better options available to them, so I don't think IG will be competitively viable in the foreseeable future.
Overall rating in 100: 2 (Boba Fett, Bounty Hunter can only miss him on a '1,' and only needs to attack him twice) (he might help you against Bane, though)
Overall rating in 200: 2 (he's just not very good)
Labels: Bounty Hunters, Fringe, SWM review
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