Calo Nord
Calo Nord was supposed to be the Boba Fett of his day, 4000 years before Boba was a twinkling in his father’s genetic material. Compared to any version of either Fett, however, Calo falls rather short. He shouldn’t feel too badly, though; almost everyone falls short of the illustrious Fett family.
For 31 points, he has decent damage output, with Bounty Hunter +4 helping to compensate for his mediocre Attack value. He also has a respectable Grenades 20, which is helpful as a Bodyguard deterrent.
The problem with Calo is his survivability. With only 60 hit points and a lowish Defense of 18, he’ll only take two or three shots from your opponent’s main damage dealers. He does have the Avoid Defeat ability, which generally means that he will take a third or fourth hit to kill about 25% of the time. This is cute, a neat nod to how the character worked in Knights of the Old Republic, but nothing to plan for.
So is he worth 31 points? Maybe, but you should definitely be planning to compensate for his weaknesses. Consider teaming him up with Rodian Black Sun Vigo and keeping him in the back, well away from legal targets. For an interesting build, try him with the original Yoda, who will let him reroll his Avoid Defeat saves, bringing that 25% to a whopping 56% or so (assuming I’ve done that math right; probability class was a long time ago for me).
The bottom line is that Calo Nord isn’t the best choice around, but he’s certainly not the worst. As a Fringe piece, there are lots of choices for his squadmates, and there just might be some great combo out there that I haven’t thought of. Happy hunting.
Overall rating in 100: 2 (not enough room for support)
Overall rating in 200: 3 (exactly average, really)
For 31 points, he has decent damage output, with Bounty Hunter +4 helping to compensate for his mediocre Attack value. He also has a respectable Grenades 20, which is helpful as a Bodyguard deterrent.
The problem with Calo is his survivability. With only 60 hit points and a lowish Defense of 18, he’ll only take two or three shots from your opponent’s main damage dealers. He does have the Avoid Defeat ability, which generally means that he will take a third or fourth hit to kill about 25% of the time. This is cute, a neat nod to how the character worked in Knights of the Old Republic, but nothing to plan for.
So is he worth 31 points? Maybe, but you should definitely be planning to compensate for his weaknesses. Consider teaming him up with Rodian Black Sun Vigo and keeping him in the back, well away from legal targets. For an interesting build, try him with the original Yoda, who will let him reroll his Avoid Defeat saves, bringing that 25% to a whopping 56% or so (assuming I’ve done that math right; probability class was a long time ago for me).
The bottom line is that Calo Nord isn’t the best choice around, but he’s certainly not the worst. As a Fringe piece, there are lots of choices for his squadmates, and there just might be some great combo out there that I haven’t thought of. Happy hunting.
Overall rating in 100: 2 (not enough room for support)
Overall rating in 200: 3 (exactly average, really)
Labels: Bounty Hunters, Fringe, SWM review