Wedge Antilles
Among Star Wars minor character fetishism, there are basically two schools of thought. The first refers to Boba Fett as “The Man.” The other will accept no Man but Wedge Antilles (there is a third but far less popular faction that considers Admiral Piett the pinnacle of Mandom, but that’s neither here nor there). Wedge’s status as a fan favorite is based mostly on his amazing tendency to be a minor character in the original Star Wars trilogy who lives through the whole thing. From the destruction of the Death Star to the destruction of the other Death Star, Wedge goes through it all and emerges unscathed. His miniature, while certainly not competition caliber, at least captures this aspect well.
For a lousy 22 points, Wedge has decent numbers, except for lousy Damage. His gimmick is that he might be the toughest 22 points to kill in the game. It starts with Evade, allowing Wedge an even chance to avoid the attacks of anyone who doesn’t press the gun against his temple (or use a lightsaber, Gaderffi stick, or vibroblade). It continues with Avoid Defeat, giving him a 25% to bounce back even after you’ve chewed through his 70 hit points.
Offensively, Wedge packs... Grenades 10. That’s it. Well, and a ranged attack that also does 10 damage. But that’s really it. So here’s the question: why does your opponent want to go through the considerable trouble of killing Wedge? In theory, his Commander Effect may provide the answer (“Allied Pilots gain Evade”).
Great! So we just need to find some powerful Pilots and put them in a squad with Wedge, who will keep them safe long enough to do their thing! Let’s see, who counts as a Pilot?
(rummages around in mini collection)
Seriously? Just the Shistavanen Pilot and the Rebel Pilot? Can we get someone with a damage potential on this piloting thing? Because until there’s a Pilot worth protecting, Wedge is firmly in the category of “novelty pieces.”
If you really want to use him, though, consider teaming him up with Yoda of Dagobah. Yoda can use Light Tutor to give Wedge access to the Force, allowing him to reroll all those glorious saves he gets to make. You won’t win, but it will take your opponent a long, long time to kill you.
Overall rating in 100: 1.5
Overall rating in 200: 1.5
For a lousy 22 points, Wedge has decent numbers, except for lousy Damage. His gimmick is that he might be the toughest 22 points to kill in the game. It starts with Evade, allowing Wedge an even chance to avoid the attacks of anyone who doesn’t press the gun against his temple (or use a lightsaber, Gaderffi stick, or vibroblade). It continues with Avoid Defeat, giving him a 25% to bounce back even after you’ve chewed through his 70 hit points.
Offensively, Wedge packs... Grenades 10. That’s it. Well, and a ranged attack that also does 10 damage. But that’s really it. So here’s the question: why does your opponent want to go through the considerable trouble of killing Wedge? In theory, his Commander Effect may provide the answer (“Allied Pilots gain Evade”).
Great! So we just need to find some powerful Pilots and put them in a squad with Wedge, who will keep them safe long enough to do their thing! Let’s see, who counts as a Pilot?
(rummages around in mini collection)
Seriously? Just the Shistavanen Pilot and the Rebel Pilot? Can we get someone with a damage potential on this piloting thing? Because until there’s a Pilot worth protecting, Wedge is firmly in the category of “novelty pieces.”
If you really want to use him, though, consider teaming him up with Yoda of Dagobah. Yoda can use Light Tutor to give Wedge access to the Force, allowing him to reroll all those glorious saves he gets to make. You won’t win, but it will take your opponent a long, long time to kill you.
Overall rating in 100: 1.5
Overall rating in 200: 1.5
Labels: Rebel, SWM review, Universe
1 Comments:
With the release of A&E, there are two GREAT pilots that will work excellently w/ Wedge - Biggs Darklighter and Luke, HoY. Both have the new "Pilot" SA, so they both benefit from the CE. I've been playing with giving Biggs Light Tutor to allow re-rolls of Evades, but then you have an unprotected Wedge, and if Wedge drops then the Evade for Pilots drops.
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