Chewbacca, Rebel Hero
If you read my review of Han Solo, Rebel Hero a couple of days ago, my review for Chewbacca, Rebel Hero is going to sound a little familiar. Once again, WOTC took an existing piece that was pretty good (though not as good as the original Han Solo), and made a phenomenal replacement by tacking "Rebel Hero" on to the end of his name.
Understand that not all new versions of characters are replacements. Yoda, Jedi Master; Luke on Tauntaun; and Emperor Palpatine, Sith Lord are all examples of characters that are different interpretations of their originals, but not clear replacements. Chewbacca, Rebel Hero is not one of these; he's a replacement. The old Chewie sported Cleave and Momentum and decent numbers. He was pretty good, but not terrific. Then the Universe set came out, with all sorts of juicy new Rebel Heros.
For six more points, you get +1 Attack, +20 Hit Points, Bodyguard(!), Repair, Industrial Repair, Gunner, and Demolish. That's actually seven improvements for your lousy six points, though they're not all of the same caliber, as we'll see.
Bodyguard is really the marquee ability here. Many squads depend on keeping a particular character alive, and whether that key character is a support piece or a primary damage-dealer, they can all benefit from 120 extra Hit Points.
Industrial Repair and Gunner give Chewie nice synergy with any Mounted Weapon units you happen to like. At this point, you can mostly just put him in with a Viper Droid, if you're into that sort of thing (but the Separatists have strictly better support for the big mirror-tank).
Repair 10 is cute, but of limited utility at this point. If you're using C-3PO to draw enemy fire, Chewie and R2-D2 can cooperate to keep him standing.
Demolish is obviously a situational ability, but really nice to have when the relevant situation comes up. Damage Reduction can really ruin your day, but a nice, solid 30 damage Momentum hit from Chewie that also ignores DR will make you feel much more manly and less oppressed by the AT-STs and Acklays of the world.
One thing that bears mentioning about this version of Chewie, however, is that he's not the center of your squad. At 30 points, you might expect him to play a significant role, and he should, but don't think of him as a primary damage-dealer. He only has one attack, and a mediocre Attack rating when he doesn't have Momentum working for him. He exists to support your real damage-dealer, who in this faction is probably Han Solo, Rebel Hero (or some Fringe uberpiece like Fett or Sing). Use him as the king of support pieces and secondary threats, and you'll do well.
Overall rating in 100: 3.5
Overall rating in 200: 4.5
Understand that not all new versions of characters are replacements. Yoda, Jedi Master; Luke on Tauntaun; and Emperor Palpatine, Sith Lord are all examples of characters that are different interpretations of their originals, but not clear replacements. Chewbacca, Rebel Hero is not one of these; he's a replacement. The old Chewie sported Cleave and Momentum and decent numbers. He was pretty good, but not terrific. Then the Universe set came out, with all sorts of juicy new Rebel Heros.
For six more points, you get +1 Attack, +20 Hit Points, Bodyguard(!), Repair, Industrial Repair, Gunner, and Demolish. That's actually seven improvements for your lousy six points, though they're not all of the same caliber, as we'll see.
Bodyguard is really the marquee ability here. Many squads depend on keeping a particular character alive, and whether that key character is a support piece or a primary damage-dealer, they can all benefit from 120 extra Hit Points.
Industrial Repair and Gunner give Chewie nice synergy with any Mounted Weapon units you happen to like. At this point, you can mostly just put him in with a Viper Droid, if you're into that sort of thing (but the Separatists have strictly better support for the big mirror-tank).
Repair 10 is cute, but of limited utility at this point. If you're using C-3PO to draw enemy fire, Chewie and R2-D2 can cooperate to keep him standing.
Demolish is obviously a situational ability, but really nice to have when the relevant situation comes up. Damage Reduction can really ruin your day, but a nice, solid 30 damage Momentum hit from Chewie that also ignores DR will make you feel much more manly and less oppressed by the AT-STs and Acklays of the world.
One thing that bears mentioning about this version of Chewie, however, is that he's not the center of your squad. At 30 points, you might expect him to play a significant role, and he should, but don't think of him as a primary damage-dealer. He only has one attack, and a mediocre Attack rating when he doesn't have Momentum working for him. He exists to support your real damage-dealer, who in this faction is probably Han Solo, Rebel Hero (or some Fringe uberpiece like Fett or Sing). Use him as the king of support pieces and secondary threats, and you'll do well.
Overall rating in 100: 3.5
Overall rating in 200: 4.5
Labels: Rebel, SWM review, Universe
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