Luke Skywalker, Young Jedi
While he isn't the Vader-crushing beatstick I still hope we'll one day get in this game, the Young Jedi version of Luke Skywalker is a pretty great piece.
At 21 points, his numbers are extremely solid, with Double Attack making him one of the highest damage outputs for the cost in the game (with the obvious caveat that he has to be in melee range to do any damage at all). Fortunately, he packs Lightsaber Deflect to help him make it to the fight, and Force Alter to prevent criticals against him or his friends.
Jedi Mind Trick is a cute ability, but generally not as good as Force Stun. The differences are that JMT only has a range of two squares, but also prevents attacks of opportunity. This is know as the "Look over there! Is that an emu yodeling?" defense. You use Mind Trick on some dangerous thing that has based you, then get away without the traditional attack of opportunity. The big flaw with this idea is that almost anything in the game that Luke might want to run away from base contact with will have Force Points of its own, reducing our 50% to a 25%. On the other hand, if you're pulling from the bottomless bag of Force Points that is Yoda of Dagobah, you might be okay spending one just to get your opponent to spend one of their (probably limited) points.
Young Jedi Luke won't see a lot of play, because Luke on Tauntaun offers the much sexier trick of automatic criticals, but if you're looking for a Luke with more than one trick up his sleeve, I recommend this one.
Overall rating in 100: 4
Overall rating in 200: 4
At 21 points, his numbers are extremely solid, with Double Attack making him one of the highest damage outputs for the cost in the game (with the obvious caveat that he has to be in melee range to do any damage at all). Fortunately, he packs Lightsaber Deflect to help him make it to the fight, and Force Alter to prevent criticals against him or his friends.
Jedi Mind Trick is a cute ability, but generally not as good as Force Stun. The differences are that JMT only has a range of two squares, but also prevents attacks of opportunity. This is know as the "Look over there! Is that an emu yodeling?" defense. You use Mind Trick on some dangerous thing that has based you, then get away without the traditional attack of opportunity. The big flaw with this idea is that almost anything in the game that Luke might want to run away from base contact with will have Force Points of its own, reducing our 50% to a 25%. On the other hand, if you're pulling from the bottomless bag of Force Points that is Yoda of Dagobah, you might be okay spending one just to get your opponent to spend one of their (probably limited) points.
Young Jedi Luke won't see a lot of play, because Luke on Tauntaun offers the much sexier trick of automatic criticals, but if you're looking for a Luke with more than one trick up his sleeve, I recommend this one.
Overall rating in 100: 4
Overall rating in 200: 4
Labels: Champions of the Force, Rebel, SWM review
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