Kit Fisto
If you were playing Star Wars Miniatures back in the (original) Clone Strike era, you may have been aware of the community’s slow realization that 30ish point characters with Melee Attack and only one attack (such as a number of the CS Jedi) are generally pretty crappy. Kit Fisto is an exception.
All of the Clone Strike Jedi have some sort of shtick to set them apart from the others, since Unique characters should be, well, unique. Kit’s is his Commander Effect, one of the easiest ways in the game to get one of the biggest bonuses to Attack rating. +4 to hit is huge, and most enemy pieces will wind up wounded at some point (and if not, you’ve got bigger problems).
Kit’s CE has gotten even better since Champions of the Force. Not only did he benefit from everyone’s favorite loudmouth, Mas Amedda, the Republic got some real shooters in that set. Kit remains the best way the Republic has to enhance the Attack ratings of shooters (if you’re only looking to enhance melee pieces, consider Tarfful instead). The various Republic Commandos (except for Boss, who isn’t a follower) can all benefit greatly from +4 to hit, and no one really suffers for it.
In and of himself, Fisto is a respectable fighter. While he only has the one attack, he at least has Lightsaber Precision to up his damage a little, and Lightsaber Sweep to clear out weenies (or wound several targets at once, triggering his CE). His numbers are reasonably solid (if not spectacular). The big problem is that if you’re using him for his CE, you don’t want him in the thick of the fight, as he lacks any sort of defensive abilities other than a reasonably high Hit Point total. In the Mas Amedda era, consider letting him skirt the edges of the fight to kill support and fodder, while his followers shoot towards the real action.
Of the Clone Strike Jedi, Kit is one of the most playable pieces in the current environment. Use and enjoy.
Overall rating in 100: 2.5 (hard to use commanders much at this low total)
Overall rating in 200: 3.5 (much better support here)
All of the Clone Strike Jedi have some sort of shtick to set them apart from the others, since Unique characters should be, well, unique. Kit’s is his Commander Effect, one of the easiest ways in the game to get one of the biggest bonuses to Attack rating. +4 to hit is huge, and most enemy pieces will wind up wounded at some point (and if not, you’ve got bigger problems).
Kit’s CE has gotten even better since Champions of the Force. Not only did he benefit from everyone’s favorite loudmouth, Mas Amedda, the Republic got some real shooters in that set. Kit remains the best way the Republic has to enhance the Attack ratings of shooters (if you’re only looking to enhance melee pieces, consider Tarfful instead). The various Republic Commandos (except for Boss, who isn’t a follower) can all benefit greatly from +4 to hit, and no one really suffers for it.
In and of himself, Fisto is a respectable fighter. While he only has the one attack, he at least has Lightsaber Precision to up his damage a little, and Lightsaber Sweep to clear out weenies (or wound several targets at once, triggering his CE). His numbers are reasonably solid (if not spectacular). The big problem is that if you’re using him for his CE, you don’t want him in the thick of the fight, as he lacks any sort of defensive abilities other than a reasonably high Hit Point total. In the Mas Amedda era, consider letting him skirt the edges of the fight to kill support and fodder, while his followers shoot towards the real action.
Of the Clone Strike Jedi, Kit is one of the most playable pieces in the current environment. Use and enjoy.
Overall rating in 100: 2.5 (hard to use commanders much at this low total)
Overall rating in 200: 3.5 (much better support here)
Labels: Clone Strike, Republic, SWM review
0 Comments:
Post a Comment
<< Home