Asajj Ventress
Asajj Ventress, on first glance, looks like a pretty excellent piece. At 34 points, her numbers are all very respectable, with a Loner-enhanced Attack of +16, and decent (if not stellar) durability at 100 hit points and a 20 Defense. She's also got one of those fun Commander Effects that makes you feel better about fielding a Chagrian Mercenary Commander and/or a weenie horde. Throw in Lightsaber Riposte and couple of Force Points, and you've got a solid addition to the... oh, crap; here we go again. Another potentially useful piece thrown away on the Separatists.
I'm not suggesting that the Separatists are a worthless faction, far from it. Asajj just happens to be part of their biggest weakness: if you're not a non-Unique droid and don't enhance the abilities of non-Unique droids, there's almost no way for the Separatists to build around you. Adding insult to injury, the handful of Sith-types in the Separatists who belong to this useless little sub faction are all Melee Attack pieces in a faction whose strength is in shooting. Asajj will have no trouble getting her Loner bonus as she advances up the field, away from her battle droid backup, but 100 hit points don't last as long as you might think under such circumstances.
"Aha!" I hear you say, "Why should I give her battle droid backup when I could fill up her squad with Living pieces who can benefit from her Commander Effect?" You could certainly try that, and don't let me discourage you, but the Separatists' options here are limited. Most of the best choices will be ranged, presenting the "Loner or Commander Effect" dilemma that our slightly confused Sith acolyte has (her CE only works on followers within six squares, but she fights better without any allies nearby; go figure).
With the release of Bounty Hunters, and its 30+ new Fringe pieces, it's possible there's a great new build involving Asajj, but I sort of doubt it. Few pieces can truly synergize with her, but if you find them, let me know.
Overall rating in 100: 2 (Darth Bane can kill her in a single activation from six squares away)
Overall rating in 200: 3 (Commander Effects are better here, and you don't miss 34 points as much as you do at lower build totals)
I'm not suggesting that the Separatists are a worthless faction, far from it. Asajj just happens to be part of their biggest weakness: if you're not a non-Unique droid and don't enhance the abilities of non-Unique droids, there's almost no way for the Separatists to build around you. Adding insult to injury, the handful of Sith-types in the Separatists who belong to this useless little sub faction are all Melee Attack pieces in a faction whose strength is in shooting. Asajj will have no trouble getting her Loner bonus as she advances up the field, away from her battle droid backup, but 100 hit points don't last as long as you might think under such circumstances.
"Aha!" I hear you say, "Why should I give her battle droid backup when I could fill up her squad with Living pieces who can benefit from her Commander Effect?" You could certainly try that, and don't let me discourage you, but the Separatists' options here are limited. Most of the best choices will be ranged, presenting the "Loner or Commander Effect" dilemma that our slightly confused Sith acolyte has (her CE only works on followers within six squares, but she fights better without any allies nearby; go figure).
With the release of Bounty Hunters, and its 30+ new Fringe pieces, it's possible there's a great new build involving Asajj, but I sort of doubt it. Few pieces can truly synergize with her, but if you find them, let me know.
Overall rating in 100: 2 (Darth Bane can kill her in a single activation from six squares away)
Overall rating in 200: 3 (Commander Effects are better here, and you don't miss 34 points as much as you do at lower build totals)
Labels: Clone Strike, Separatist, SWM review
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