Garindan
The sound designer for the Star Wars movies, Ben Burtt, is a personal hero of mine. If you want to know one of the reasons why, check out the speaking voice of Garindan, the Imperial informant that tattles on Luke and Obi-Wan in the first movie. I don't know how Ben created those sounds, but they don't sound like anything I've heard on Earth.
As for the Star Wars Miniatures piece, he's one of those one-trick ponies. His stats are fairly poor, but he has two abilities that make him playable: Stealth and Spotter 30. Yes, 30. Incredibly, Garindan's eyesight is so good that he adds one Heavy Stormtrooper's worth of bazooka damage to anyone with whom he might combine fire.
This sounds great, but Spotter only works when you're within six squares of the target, and combining fire uses your whole activation, meaning that Garindan needs to get fairly close to the enemy, than stand there for a while. When you have a Defense of 13, this is the sort of behavior that raises your insurance premiums. What's more, Stealth can't help Garindan against anyone he's spotting, since it stops working within six squares. What's a gutless tattletale with great eyesight supposed to do?
Fortunately, there are ways to help Garindan out. One of these is just to make sure that Garindan gets to go last and then win initiative. A high activation Thrawn-based squad can do this quite easily. Move Garindan up to the target last, after your opponent has moved all of his pieces, then win initiative with Master Tactician the next round, and Garindan can do his trick. Hopefully you're planning to kill that piece, however, because Garindan is still standing next to it afterwards (unless you're going to do something tricky like have Thrawn swap him with Vader).
Easier (and probably more effective) than the above strategy is just to put Garindan in a Nom Anor squad. Super stealth makes it much less of a problem to be hanging out near enemies, and Nom himself is a reasonable person to combine fire with.
Suffice to say, Garindan can be a fine support piece, but you should know before the fight how he's going to be doing his trick. You can't casually toss him in with your last 12 points, because you'll basically be handing your opponent 12 free points.
Overall rating in 100: 3 (3.5 with Nom)
Overall rating in 200: 3.5 (4 with Nom)
As for the Star Wars Miniatures piece, he's one of those one-trick ponies. His stats are fairly poor, but he has two abilities that make him playable: Stealth and Spotter 30. Yes, 30. Incredibly, Garindan's eyesight is so good that he adds one Heavy Stormtrooper's worth of bazooka damage to anyone with whom he might combine fire.
This sounds great, but Spotter only works when you're within six squares of the target, and combining fire uses your whole activation, meaning that Garindan needs to get fairly close to the enemy, than stand there for a while. When you have a Defense of 13, this is the sort of behavior that raises your insurance premiums. What's more, Stealth can't help Garindan against anyone he's spotting, since it stops working within six squares. What's a gutless tattletale with great eyesight supposed to do?
Fortunately, there are ways to help Garindan out. One of these is just to make sure that Garindan gets to go last and then win initiative. A high activation Thrawn-based squad can do this quite easily. Move Garindan up to the target last, after your opponent has moved all of his pieces, then win initiative with Master Tactician the next round, and Garindan can do his trick. Hopefully you're planning to kill that piece, however, because Garindan is still standing next to it afterwards (unless you're going to do something tricky like have Thrawn swap him with Vader).
Easier (and probably more effective) than the above strategy is just to put Garindan in a Nom Anor squad. Super stealth makes it much less of a problem to be hanging out near enemies, and Nom himself is a reasonable person to combine fire with.
Suffice to say, Garindan can be a fine support piece, but you should know before the fight how he's going to be doing his trick. You can't casually toss him in with your last 12 points, because you'll basically be handing your opponent 12 free points.
Overall rating in 100: 3 (3.5 with Nom)
Overall rating in 200: 3.5 (4 with Nom)
Labels: Bounty Hunters, Fringe, SWM review
2 Comments:
Mr. Burtt used some dialog from an old western for Garindan's voice. He won't say exactly whose voice it is, but if I remember correctly, the dialog said something about getting some water for the speaker's horse. He must've sped it up or reversed it, or whatever kind of magic thing he does.
Cool! Thanks for the trivia!
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