Boba Fett, Bounty Hunter
Boba Fett, Bounty Hunter is a piece without weaknesses, which is what annoys me about him. He's ranged, has great numbers, a good mix of offensive and defensive abilities (including the devastating Accurate Shot), and a bargain cost for what he brings to the table. The only thing that the original Fett can do that the new doesn't do better is split his attacks between two targets, and this hardly matters. Generally, if you want to do that, it's either (a) because you're using a very expensive piece to kill fodder, which is dumb, or (b) because you Disintegrated your target on the first attack, so what are you whining about?
As you've probably picked up, I'm grouchy about this piece, because he's nauseatingly efficient. He's a very solid (if not stellar) damage-dealer who has a 5% chance of removing the target from the board with every attack. When Jedi get close, he gets to move away without drawing an attack of opportunity and still attack twice. When he gets swarmed, he has Flamethrower 20. When he's shot at, he has Evade.
The only flaw I've seen in the new Fettness is how he gets played. The two major schools of thought on him seem to vary between protecting him like a precious treasure by keeping him in the back where he can't shoot anyone, and sending him forward, guns-a-blazing, to get hacked to death by the opponent's entire squad. The mark of a good player is finding the balance between these approaches. Remember that Fett is more powerful than most other pieces, but not more powerful than most whole squads.
For squad synergies, you have a number of options. Yoda can help him reroll his Evade saves, as can Emperor Palpatine (by lending him Force Points). Thrawn can teleport him around the map. General Windu or Gonk can give him Extra Attack (which turns into two more attacks, due to the weirdness of Twin Attack). Rebel Hero Han can give him Advantageous Attack. San Hill lets him position himself well.
In terms of competitive play, there are very few reasons not to play Boba Fett, Bounty Hunter. Probably the most compelling of these is that there is no way to fit him into a Black & Blue build without sacrificing the all-important activation count. In terms of your conscience and sense of self-worth, there are all sorts of reasons not to play him.
Overall rating in 100: 5
Overall rating in 200: 5
Labels: Bounty Hunters, Fringe, SWM review